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C#
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2025-03-11 15:30:07 +08:00
using System;
using UnityEngine;
using PlasticGui;
namespace Unity.PlasticSCM.Editor.UI.Avatar
{
internal static class GetAvatar
{
internal static Texture2D ForEmail(
string email,
Action avatarLoadedAction)
{
if (string.IsNullOrEmpty(email))
return Images.GetEmptyGravatar();
if (AvatarImages.HasGravatar(email))
return AvatarImages.GetAvatar(email);
Texture2D defaultImage =
Images.GetEmptyGravatar();
AvatarImages.AddGravatar(email, defaultImage);
LoadAvatar.ForEmail(
email, avatarLoadedAction,
AfterDownloadSucceed);
return defaultImage;
}
static void AfterDownloadSucceed(
string email,
byte[] avatarBytes,
Action avatarLoadedAction)
{
AvatarImages.UpdateGravatar(email, avatarBytes);
avatarLoadedAction();
}
}
}