17 lines
445 B
C#
17 lines
445 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using ZXKFramework;
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public class ScreenShotUse : MonoBehaviour
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{
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.P))
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{
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string path = "ScreenShot";
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ScreenShot.ShotSaveToPersistentDataPath(m => { }, path);
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UnityTools.OpenDirectory(Application.persistentDataPath + "/" + path);
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}
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}
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}
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