25 lines
693 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZXKFramework
{
//Á¬Ðø³öÏÖµÄСÌáʾ
public class TipLit : MonoBehaviour
{
PoolObj pool = null;
public void Init()
{
GameObject loText = transform.FindFirst("ModelBase");
loText.GetOrAddComponent<TipTime>().Init();
loText.SetActive(false);
pool = new PoolObj(loText);
}
public void ShowTip(TipData data)
{
TipTime loTipTime = pool.GetObj().GetOrAddComponent<TipTime>();
loTipTime.Init();
loTipTime.ShowTip(data, null); ;
}
}
}