21 lines
831 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace ZXKFramework
{
public interface ITipManager
{
public void Init(Transform transform);
public void Show(TipData data);
public void ShowTip(string data, float time = 2, bool isShowBg = true);
public void ShowTipUP(string data, float time = 2, bool isShowBg = true);
public void ShowTipDown(string data, float time = 2, bool isShowBg = true);
public void ShowTipOneBtn(string data, Action btnEvent);
public void ShowTipTwoBtn(string data, Action btnEvent, Action btn2Event);
public void ShowLit(string data, float time = 3);
public void AddTips(TipData tips);
public void CloseAllTip();
public void Update();
}
}