25 lines
590 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZXKFramework
{
public class SavePlayerPrefs : ISave
{
public void Init(string path)
{
}
public string GetString(string titleName)
{
if (titleName.IsNull()) return "";
return PlayerPrefs.GetString(titleName, "");
}
public void SaveString(string titleName, string data)
{
if (data.IsNull()) return;
PlayerPrefs.SetString(titleName, data);
}
}
}