21 lines
507 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZXKFramework;
public class ModeSelectionState : StateBase
{
public override void OnEnter(params object[] obj)
{
base.OnEnter(obj);
Game.Instance.uiManager.ShowUIAndCloseOther<ModeSelectionPanel>();
Game.Instance.uiManager.ShowUI<Result>();
}
public override void OnExit()
{
base.OnExit();
Game.Instance.uiManager.CloseUI<Result>();
}
}