GanGuaShiCaiShiMianZhuangSh.../Assembly-CSharp.csproj

1248 lines
83 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{633E5B97-0437-1E33-E82C-D0ACD26A89C2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>UNITY_2021_3_8;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_SEARCH_TABLE;USE_SEARCH_MODULE;USE_PROPERTY_DATABASE;USE_SEARCH_EXTENSION_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_MANAGED_UNITYTLS;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_WEBGL;TEXTCORE_1_0_OR_NEWER;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;UNITY_GFX_USE_PLATFORM_VSYNC;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_SPATIALTRACKING;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;STARTER_ASSETS_PACKAGES_CHECKED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.16</UnityProjectGeneratorVersion>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>WebGL:20</UnityBuildTarget>
<UnityVersion>2021.3.8f1c1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Third\QuickOutline\Scripts\Outline.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\IEnumerator\IECoroutine.cs" />
<Compile Include="Assets\_Scripts\Application\Event\CloseImageEvent.cs" />
<Compile Include="Assets\Resources\ExcelData\CSharpPath\Question_Choice.cs" />
<Compile Include="Assets\_Scripts\Framework\Enum.cs" />
<Compile Include="Assets\_Scripts\Application\ModelShow\ModelShowManager.cs" />
<Compile Include="Assets\_Scripts\Application\ClipManager\AClipManager.cs" />
<Compile Include="Assets\_Scripts\Application\Event\CloseQuestionEvent.cs" />
<Compile Include="Assets\_Scripts\Demo\ProcessDemo\ProcessModel.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\UpModel\UI\IUIManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Sound\AudioClipInScene.cs" />
<Compile Include="Assets\_Scripts\Demo\ResultJsonDemo\ResultInfo.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Save\ISave.cs" />
<Compile Include="Assets\_Scripts\Application\UI\UITool\Blink.cs" />
<Compile Include="Assets\_Scripts\Application\UI\ImagePanel.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_A.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Transform\AbstractTransformHoming.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Tip\TipBtnOne.cs" />
<Compile Include="Assets\_Scripts\Application\UI\ModulePanel.cs" />
<Compile Include="Assets\_Scripts\Application\UI\InitPanel.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeA.cs" />
<Compile Include="Assets\_Scripts\Application\Event\ImageChangeEvent.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\HideFlagsTools.cs" />
<Compile Include="Assets\_Scripts\Demo\DragManagerDemo\Scripts\DragModel.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Res\ResAssetBundleSimple.cs" />
<Compile Include="Assets\_Scripts\Demo\UnityToWebDemo\UnityToWeb.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Res\ResResources.cs" />
<Compile Include="Assets\_Scripts\Application\Other\modou.cs" />
<Compile Include="Assets\_Scripts\Framework\MVC\Controller.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshProFloatingText.cs" />
<Compile Include="Assets\_Scripts\Application\Event\MessageTypeEvent.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Tip\TipManager.cs" />
<Compile Include="Assets\_Scripts\Demo\LanguageDemo\_Scripts\LanguageTools.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeB.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\AnimatorPlay\BaseAnimator.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\EnvMapAnimator.cs" />
<Compile Include="Assets\_Scripts\ExcelData.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Text\TextItem.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Scene\SceneManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Model\ModelChildShowOne.cs" />
<Compile Include="Assets\_Scripts\Application\UI\UITool\Marquee.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Text\TextTools.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\CameraController.cs" />
<Compile Include="Assets\_Scripts\ThirdHelper\DOTween\DOTweenTools.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Transform\TransformHoming.cs" />
<Compile Include="Assets\_Scripts\Demo\ProcessDemo\ProcessManagerTest.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\UpModel\UI\UIBase.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMPro_InstructionOverlay.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Adapter\IAdapter.cs" />
<Compile Include="Assets\Art\Effect\JMO Assets\WarFX\Scripts\CFX_AutoDestructShuriken.cs" />
<Compile Include="Assets\_Scripts\Application\UI\WelcomePanel.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_ExampleScript_01.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TextConsoleSimulator.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextInfoDebugTool.cs" />
<Compile Include="Assets\_Scripts\Application\State\ModeSelectionState.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Excel\ExcelDataTools.cs" />
<Compile Include="Assets\_Scripts\Application\Model\GameModel.cs" />
<Compile Include="Assets\_Scripts\Application\Event\StepRecordEvent.cs" />
<Compile Include="Assets\_Scripts\ThirdHelper\OutLine\OutLineManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Game.cs" />
<Compile Include="Assets\_Scripts\Application\UI\FinishPanel.cs" />
<Compile Include="Assets\_Scripts\Demo\DragManagerDemo\Scripts\Target.cs" />
<Compile Include="Assets\_Scripts\Demo\DragManagerDemo\Scripts\DragManager.cs" />
<Compile Include="Assets\_Scripts\ThirdHelper\DOTween\MoveObjManager.cs" />
<Compile Include="Assets\Resources\ExcelData\CSharpPath\ProcessData.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_DigitValidator.cs" />
<Compile Include="Assets\_Scripts\Demo\NetDemo\NetManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Tip\TipTime.cs" />
<Compile Include="Assets\_Scripts\Demo\TargetToScreen\TargetToScreen.cs" />
<Compile Include="Assets\_Scripts\Application\UI\ModeSelectionPanel.cs" />
<Compile Include="Assets\_Scripts\Application\Question\QuestionChoiceDataModel.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshSpawner.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Sound\AudioManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Mouse\MouseClickObj.cs" />
<Compile Include="Assets\_Scripts\Application\UI\TaskPanel.cs" />
<Compile Include="Assets\_Scripts\Demo\TargetToScreen\TargetToScreenAni.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Line\Line.cs" />
<Compile Include="Assets\_Scripts\Application\State\WelcomeState.cs" />
<Compile Include="Assets\_Scripts\Demo\DragManagerDemo\Scripts\Base\IDrag.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\FSM\StateBase.cs" />
<Compile Include="Assets\_Scripts\Application\UI\Result.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Mouse\MouseRow.cs" />
<Compile Include="Assets\_Scripts\Demo\NetDemo\TestNetManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Line\DrawLine.cs" />
<Compile Include="Assets\_Scripts\Demo\NetDemo\NetInfo.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\VertexJitter.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\StringExtension.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Pool\IObjectPool.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextEventHandler.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Save\SaveText.cs" />
<Compile Include="Assets\_Scripts\Application\Event\WorkBtnClipEvent.cs" />
<Compile Include="Assets\_Scripts\Demo\ResultJsonDemo\TestResultManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Tip\ITipManager.cs" />
<Compile Include="Assets\_Scripts\Application\UI\UITool\RotateZ.cs" />
<Compile Include="Assets\_Scripts\Demo\ResultJsonDemo\ResultManager.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\DropdownSample.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Event\EventManager.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_PhoneNumberValidator.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\VertexColorCycler.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TeleType.cs" />
<Compile Include="Assets\Resources\ExcelData\CSharpPath\MainData.cs" />
<Compile Include="Assets\_Scripts\ThirdHelper\DOTween\MoveObjItem.cs" />
<Compile Include="Assets\_Scripts\Application\Event\ProcessEvent.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Http\Http.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Pool\SubPool.cs" />
<Compile Include="Assets\_Scripts\Demo\ScoreSystemDemo\TestScore.cs" />
<Compile Include="Assets\_Scripts\ThirdHelper\Bomb\Adsorb.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Model\ModelBase.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01.cs" />
<Compile Include="Assets\Resources\ExcelData\CSharpPath\ScoreModelData.cs" />
<Compile Include="Assets\_Scripts\Application\Question\Question_ChoicePanel.cs" />
<Compile Include="Assets\_Scripts\Demo\ResultJsonDemo\ScoreInfo.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\SkewTextExample.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\SimpleScript.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Model\ModelManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\UpModel\UI\UIManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\FrameworkConsts.cs" />
<Compile Include="Assets\_Scripts\Application\ModelClick\ModelClickManager.cs" />
<Compile Include="Assets\_Scripts\Demo\DragManagerDemo\Scripts\DragUI.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01_UGUI.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Adapter\AdapterWebgl.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Save\SavePlayerPrefs.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Tip\TipBase.cs" />
<Compile Include="Assets\_Scripts\Application\UI\WorkBtn.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Adapter\AdapterAndroid.cs" />
<Compile Include="Assets\_Scripts\Framework\MVC\View.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Pool\PoolObj.cs" />
<Compile Include="Assets\_Scripts\Application\UI\Tip.cs" />
<Compile Include="Assets\_Scripts\Demo\TimeCounterDemo\TimeCounterManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Tip\TipBtn.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark04.cs" />
<Compile Include="Assets\_Scripts\Framework\MVC\Model.cs" />
<Compile Include="Assets\_Scripts\Application\UI\SpeakText.cs" />
<Compile Include="Assets\_Scripts\Demo\ScoreSystemDemo\ScoreManager.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\ChatController.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Http\IHttp.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\ScreenShot\ScreenShotUse.cs" />
<Compile Include="Assets\_Scripts\Demo\LanguageDemo\_Scripts\LanguageDemoLauncher.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Mouse\MouseMoveObj.cs" />
<Compile Include="Assets\_Scripts\Application\UI\DetailsPanel.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_UiFrameRateCounter.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\UnityTools.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Pool\IReusable.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\UnityExtension.cs" />
<Compile Include="Assets\_Scripts\Application\UI\ToolPanel.cs" />
<Compile Include="Assets\_Scripts\Framework\MVC\MVC.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Sound\ISound.cs" />
<Compile Include="Assets\_Scripts\Demo\TimeCounterDemo\TestTimeCounter.cs" />
<Compile Include="Assets\_Scripts\Demo\PlayerDemo\_Scripts\Player\PlayerMovement.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Singleton\MonoSingleton.cs" />
<Compile Include="Assets\_Scripts\Demo\LanguageDemo\_Scripts\LanguageDemoUI.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\AnimatorPlay\AnimationManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Time\TimeTools.cs" />
<Compile Include="Assets\_Scripts\Demo\UnityToWebDemo\UnityToWebMono.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Pool\ObjectPool.cs" />
<Compile Include="Assets\_Scripts\ThirdHelper\DOTween\PanelAnimatorScale.cs" />
<Compile Include="Assets\_Scripts\ThirdHelper\DOTween\BtnAnimatorScale.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\ObjectSpin.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Adapter\AdapterIOS.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\FSM\FSM.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextEventCheck.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\AnimatorPlay\AnimatorManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Pipe\Bezier.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Pipe\BezierPipe.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\ShaderPropAnimator.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Adapter\AdapterPC.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Scene\IScene.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\WarpTextExample.cs" />
<Compile Include="Assets\_Scripts\Application\UI\ModelShowPanel.cs" />
<Compile Include="Assets\_Scripts\Demo\ProcessDemo\ProcessManager.cs" />
<Compile Include="Assets\_Scripts\Demo\ScoreSystemDemo\ScoreModel.cs" />
<Compile Include="Assets\_Scripts\Application\Event\CloseModelEvent.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Pool\ReusableObject.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\AnimatorPlay\BaseAnimation.cs" />
<Compile Include="Assets\_Scripts\Application\ModelShow\ModelRotate.cs" />
<Compile Include="Assets\_Scripts\Demo\PlayerDemo\_Scripts\Player\LookWithMouse.cs" />
<Compile Include="Assets\_Scripts\Application\Other\UpdateMaterialTiling.cs" />
<Compile Include="Assets\_Scripts\Application\LiaoNingJiaoZhuanLauncher.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark02.cs" />
<Compile Include="Assets\_Scripts\Application\ClipManager\TimelineClipManager.cs" />
<Compile Include="Assets\_Scripts\Application\Model\MainDataModel.cs" />
<Compile Include="Assets\_Scripts\Application\Event\HomeEvent.cs" />
<Compile Include="Assets\Resources\ExcelData\CSharpPath\LanguageData.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Tip\TipLit.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Model\ModelChildShowOneBase.cs" />
<Compile Include="Assets\_Scripts\Application\State\MainState.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Res\ResAssetBundle.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Tip\TipBtnTwo.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Tip\TipData.cs" />
<Compile Include="Assets\_Scripts\Demo\DragManagerDemo\Scripts\TestDrag.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark03.cs" />
<Compile Include="Assets\Resources\ExcelData\CSharpPath\ImageData.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Res\ResStreamingAssets.cs" />
<Compile Include="Assets\_Scripts\Application\State\StartState.cs" />
<Compile Include="Assets\_Scripts\Application\UI\MainPanel.cs" />
<Compile Include="Assets\_Scripts\Application\Enum.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_FrameRateCounter.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Res\IRes.cs" />
<Compile Include="Assets\Third\Luke Peek\VFX\Realistic Fire\Scripts\LightFlicker.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\FrameworkScenesArgs.cs" />
<Compile Include="Assets\_Scripts\Application\UI\UITool\CrossFade.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Event\IGameEvent.cs" />
<Compile Include="Assets\_Scripts\Application\Other\VideoController.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_B.cs" />
<Compile Include="Assets\_Scripts\ThirdHelper\Bomb\Bomb.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\AnimatorPlay\IAnimatorManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Event\IEventManager.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\Model\ModelManagerMonoBehaviour.cs" />
<Compile Include="Assets\_Scripts\Application\ModelClick\ModelClick.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\IEnumerator\IIECoroutine.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\ScreenShot\ScreenShot.cs" />
<Compile Include="Assets\_Scripts\ThirdHelper\Bomb\AdsorbItem.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\FSM\IFSM.cs" />
<Compile Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Scripts\VertexZoom.cs" />
<Compile Include="Assets\_Scripts\Application\Event\ScoreRecordEvent.cs" />
<Compile Include="Assets\_Scripts\Framework\Tools\StopwatchUtility.cs" />
<Compile Include="Assets\_Scripts\Framework\Module\BaseModule\Res\ResUrl.cs" />
<Compile Include="Assets\_Scripts\Application\Model\ImageDataModel.cs" />
<Compile Include="Assets\_Scripts\Demo\DragManagerDemo\Scripts\Base\UIEventListener.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Third\TextMesh Pro\Shaders\TMPro.cginc" />
<None Include="Assets\_Scripts\Demo\ScoreSystemDemo\使用说明.txt" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
<None Include="Assets\Third\AVProVideo\Licenses\LibSamplerate-License.txt" />
<None Include="Assets\_Scripts\Framework\Module\BaseModule\DLL\protobuf-net.dll" />
<None Include="Assets\Third\DOTween\DOTween46.xml" />
<None Include="Assets\Third\AVProVideo\Licenses\Hap-License.txt" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
<None Include="Assets\Third\AVProVideo\Licenses\Hap-3rdParty.txt" />
<None Include="Assets\Third\DOTween\readme.txt" />
<None Include="Assets\_Scripts\Demo\NetDemo\使用说明.txt" />
<None Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Fonts\Oswald-Bold - OFL.txt" />
<None Include="Assets\_Scripts\Framework\Module\BaseModule\DLL\ICSharpCode.SharpZipLib.dll" />
<None Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Fonts\Anton OFL.txt" />
<None Include="Assets\Third\AVProVideo\Licenses\GdclMpeg4-License.txt" />
<None Include="Assets\_Scripts\Framework\Module\BaseModule\DLL\zxing.unity.dll" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
<None Include="Assets\Third\DOTween\DOTween50.dll" />
<None Include="Assets\Third\QuickOutline\Resources\Shaders\OutlineMask.shader" />
<None Include="Assets\Third\DOTween\DOTween.dll" />
<None Include="Assets\Art\Effect\JMO Assets\WarFX\Shaders\WFX_S Add Scroll.shader" />
<None Include="Assets\_Scripts\Demo\ResultJsonDemo\使用说明.txt" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_SDF-Surface-Mobile.shader" />
<None Include="Assets\Third\DOTween\DOTween46.dll" />
<None Include="Assets\Third\DOTween\DOTween43.dll" />
<None Include="Assets\_Scripts\Demo\UnityToWebDemo\使用说明.txt" />
<None Include="Assets\_Scripts\Framework\Module\BaseModule\DLL\Excel.dll" />
<None Include="Assets\_Scripts\Framework\Module\BaseModule\DLL\WDebug.dll" />
<None Include="Assets\Third\DOTween\DOTween50.xml" />
<None Include="Assets\StreamingAssets\UnityToWebConfig.xml" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_SDF-Surface.shader" />
<None Include="Assets\Third\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_SDF.shader" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_SDF-Mobile SSD.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\Third\AVProVideo\Licenses\Third-Party Notices.txt" />
<None Include="Assets\Third\NeatWolf\Bundle02-WaterBlood\Shaders\NW_Particle AddSmooth.shader" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
<None Include="Assets\StreamingAssets\ResultConfig.xml" />
<None Include="Assets\Third\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\Third\AVProVideo\Licenses\FacebookAudio360-License.txt" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\StreamingAssets\NetConfig.xml" />
<None Include="Assets\Third\AVProVideo\Licenses\HapInAvFoundation-License.txt" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
<None Include="Assets\Third\QuickOutline\Resources\Shaders\OutlineFill.shader" />
<None Include="Assets\Third\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
<None Include="Assets\Third\AVProVideo\Docs\Documentation.txt" />
<None Include="Assets\Third\DOTween\DOTween43.xml" />
<None Include="Assets\Third\AVProVideo\Licenses\ExoPlayer-License.txt" />
<None Include="Assets\_Scripts\Framework\Module\BaseModule\DLL\LitJson.dll" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
<None Include="Assets\Third\TextMesh Pro\Shaders\TMP_Sprite.shader" />
<None Include="Assets\Third\DOTween\DOTween.XML" />
<None Include="Assets\Third\TextMesh Pro\Examples &amp; Extras\Fonts\Bangers - OFL.txt" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WebGLModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\WebGLSupport\Managed\UnityEngine.WebGLModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="zxing.unity">
<HintPath>Assets\_Scripts\Framework\Module\BaseModule\DLL\zxing.unity.dll</HintPath>
</Reference>
<Reference Include="WDebug">
<HintPath>Assets\_Scripts\Framework\Module\BaseModule\DLL\WDebug.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>Assets\Third\DOTween\DOTween.dll</HintPath>
</Reference>
<Reference Include="Excel">
<HintPath>Assets\_Scripts\Framework\Module\BaseModule\DLL\Excel.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>Assets\_Scripts\Framework\Module\BaseModule\DLL\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="DOTween50">
<HintPath>Assets\Third\DOTween\DOTween50.dll</HintPath>
</Reference>
<Reference Include="protobuf-net">
<HintPath>Assets\_Scripts\Framework\Module\BaseModule\DLL\protobuf-net.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="LitJson">
<HintPath>Assets\_Scripts\Framework\Module\BaseModule\DLL\LitJson.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil.Pdb">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll</HintPath>
</Reference>
<Reference Include="DOTween43">
<HintPath>Assets\Third\DOTween\DOTween43.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil.Mdb">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Cecil.Rocks">
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll</HintPath>
</Reference>
<Reference Include="DOTween46">
<HintPath>Assets\Third\DOTween\DOTween46.dll</HintPath>
</Reference>
<Reference Include="Unity.Android.Types">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Types.dll</HintPath>
</Reference>
<Reference Include="Unity.Android.Gradle">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Gradle.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>E:\UnityEditor\2021.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.001">
<HintPath>Library\ScriptAssemblies\Unity.InternalAPIEngineBridge.001.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect">
<HintPath>Library\ScriptAssemblies\Unity.2D.PixelPerfect.dll</HintPath>
</Reference>
<Reference Include="PsdPlugin">
<HintPath>Library\ScriptAssemblies\PsdPlugin.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Formats.Fbx.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Formats.Fbx.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Searcher.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Searcher.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.IK.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.IK.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Path.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Path.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
</Reference>
<Reference Include="Autodesk.Fbx">
<HintPath>Library\ScriptAssemblies\Autodesk.Fbx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.IK.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.2D.IK.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.ShaderGraph.Editor">
<HintPath>Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
</Reference>
<Reference Include="Cinemachine">
<HintPath>Library\ScriptAssemblies\Cinemachine.dll</HintPath>
</Reference>
<Reference Include="com.unity.cinemachine.editor">
<HintPath>Library\ScriptAssemblies\com.unity.cinemachine.editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Formats.Fbx.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.Formats.Fbx.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.Toolchain.Win-x86_64-Linux-x86_64">
<HintPath>Library\ScriptAssemblies\Unity.Toolchain.Win-x86_64-Linux-x86_64.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Extras">
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Animation.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
</Reference>
<Reference Include="PPv2URPConverters">
<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Sysroot.Linux_x86_64">
<HintPath>Library\ScriptAssemblies\Unity.Sysroot.Linux_x86_64.dll</HintPath>
</Reference>
<Reference Include="Autodesk.Fbx.Editor">
<HintPath>Library\ScriptAssemblies\Autodesk.Fbx.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Psdimporter.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Psdimporter.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.InternalAPIEditorBridge.001">
<HintPath>Library\ScriptAssemblies\Unity.InternalAPIEditorBridge.001.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
</Reference>
<Reference Include="Unity.PlasticSCM.Editor">
<HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Extras.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Extras.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Services.Core">
<HintPath>Library\ScriptAssemblies\Unity.Services.Core.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Services.Core.Analytics">
<HintPath>Library\ScriptAssemblies\Unity.Services.Core.Analytics.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst">
<HintPath>Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Editor">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Shared.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Services.Core.Environments">
<HintPath>Library\ScriptAssemblies\Unity.Services.Core.Environments.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Animation.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.2D.Animation.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.PixelPerfect.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.PixelPerfect.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Common.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Editor">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
</Reference>
<Reference Include="Unity.SysrootPackage.Editor">
<HintPath>Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="AVProVideo.Editor.csproj">
<Project>{B7B9664D-FCD6-7113-FF7B-3DBCF0DAF687}</Project>
<Name>AVProVideo.Editor</Name>
</ProjectReference>
<ProjectReference Include="AVProVideo.Extensions.UnityUI.csproj">
<Project>{8796AF5A-0F95-89BB-0F82-52C2B00660D0}</Project>
<Name>AVProVideo.Extensions.UnityUI</Name>
</ProjectReference>
<ProjectReference Include="IngameDebugConsole.Editor.csproj">
<Project>{291A6F1E-349A-87FF-4169-AA8A1EE6E46B}</Project>
<Name>IngameDebugConsole.Editor</Name>
</ProjectReference>
<ProjectReference Include="IngameDebugConsole.Runtime.csproj">
<Project>{915F347D-9234-68D0-1456-694074CD2169}</Project>
<Name>IngameDebugConsole.Runtime</Name>
</ProjectReference>
<ProjectReference Include="AVProVideo.Extensions.UnityUI.Editor.csproj">
<Project>{75A2A09A-F981-DFB8-6A81-7688015B859B}</Project>
<Name>AVProVideo.Extensions.UnityUI.Editor</Name>
</ProjectReference>
<ProjectReference Include="AVProVideo.Extensions.VisualEffectGraph.csproj">
<Project>{88D5F32C-8531-7CC7-1F89-863943235CCA}</Project>
<Name>AVProVideo.Extensions.VisualEffectGraph</Name>
</ProjectReference>
<ProjectReference Include="AVProVideo.Demos.csproj">
<Project>{8E2B2493-E851-5BE6-9A34-13BDB44B6B61}</Project>
<Name>AVProVideo.Demos</Name>
</ProjectReference>
<ProjectReference Include="AVProVideo.Runtime.csproj">
<Project>{85A14798-ECFC-5FC3-D76E-BEA2057B72A1}</Project>
<Name>AVProVideo.Runtime</Name>
</ProjectReference>
<ProjectReference Include="AVProVideo.Extensions.Timeline.csproj">
<Project>{20BB6AAD-A159-3693-B8CA-793AD65AF81F}</Project>
<Name>AVProVideo.Extensions.Timeline</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>