using UnityEngine; //模型控制物体旋转 public class MouseRow : MonoBehaviour { private Rigidbody rigidbod; public bool isUse = true; public float speed = 2.5f;//旋转跟随速度 void Start() { rigidbod = this.GetComponent(); } void Update() { if (!isUse) return; if (Input.GetMouseButton(0)) { float OffsetX = Input.GetAxis("Mouse X");//获取鼠标x轴的偏移量 float OffsetY = Input.GetAxis("Mouse Y");//获取鼠标y轴的偏移量 transform.Rotate(new Vector3(OffsetY, -OffsetX, 0) * speed, Space.World); } } }