using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace ZXKFramework { public interface ITipManager { public void Init(Transform transform); public void Show(TipData data); public void ShowTip(string data, float time = 2, bool isShowBg = true); public void ShowTipUP(string data, float time = 2, bool isShowBg = true); public void ShowTipDown(string data, float time = 2, bool isShowBg = true); public void ShowTipOneBtn(string data, Action btnEvent); public void ShowTipTwoBtn(string data, Action btnEvent, Action btn2Event); public void ShowLit(string data, float time = 3); public void AddTips(TipData tips); public void CloseAllTip(); public void Update(); } }