using System; using UnityEngine; using UnityEngine.Events; using Object = UnityEngine.Object; namespace ZXKFramework { public class ResResources : IRes { public void Load(string assetName, Action action) where T : Object { try { T t = Resources.Load(assetName); if (t != null) { action?.Invoke(t); } } catch (Exception e) { Debug.LogError(e); } } public void UnLoadAll() { } } }