using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ZXKFramework { public enum ResLoadType { Resources, Assetbundle, AssetbundleSimple, StreamingAssets, Url } public enum SoundType { Base, Complex } public enum ObjectPoolType { Base } public enum FSMType { Base } public enum UIManagerType { Base } public enum QASystemType { Single } public enum QuestionType { Single } public enum UIGroup { BG, Main, Tip, Top, Score } public enum EventMangerType { Base } public enum AdapterType { PC, WEBGL, IOS, ANDROID, Other } public enum LanguageType { Chinese, English, Japanese, French } public enum AnimatorManagerType { Animator, Animation } public enum IEnumeratorManagerType { Base } public enum HttpManagerType { Base } public enum SceneManagerType { Base } public enum SaveManagerType { PlayerPrefs, Text } public enum TipManagerType { Base, None } public enum TipTypeEnum { Tip, TipOneBtn, TipTwoBtn, TipLit, TipUP, TipDown } }