using System.Collections; using System.Collections.Generic; using UnityEngine; using ZXKFramework; public class ModeSelectionState : StateBase { public override void OnEnter(params object[] obj) { base.OnEnter(obj); Game.Instance.uiManager.ShowUIAndCloseOther(); Game.Instance.uiManager.ShowUI(); } public override void OnExit() { base.OnExit(); Game.Instance.uiManager.CloseUI(); } }