using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ZXKFramework { public class SavePlayerPrefs : ISave { public void Init(string path) { } public string GetString(string titleName) { if (titleName.IsNull()) return ""; return PlayerPrefs.GetString(titleName, ""); } public void SaveString(string titleName, string data) { if (data.IsNull()) return; PlayerPrefs.SetString(titleName, data); } } }