using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXKFramework; public class TestTimeCounter : MonoBehaviour { Text showText; Button startBtn; Button stopBtn; Button clearBtn; TimeCounterManager timeCounterManager; private void Awake() { timeCounterManager = GetComponentInChildren(); showText = transform.FindFirst("TimeText"); startBtn = transform.FindFirst