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2025-03-11 16:24:25 +08:00
using UnityEngine;
//ģ<>Ϳ<EFBFBD><CDBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת
public class MouseRow : MonoBehaviour
{
private Rigidbody rigidbod;
public bool isUse = true;
public float speed = 2.5f;//<2F><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
void Start()
{
rigidbod = this.GetComponent<Rigidbody>();
}
void Update()
{
if (!isUse) return;
if (Input.GetMouseButton(0))
{
float OffsetX = Input.GetAxis("Mouse X");//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD>
float OffsetY = Input.GetAxis("Mouse Y");//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>y<EFBFBD><79><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD>
transform.Rotate(new Vector3(OffsetY, -OffsetX, 0) * speed, Space.World);
}
}
}