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2025-03-11 16:24:25 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZXKFramework
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>С<EFBFBD><D0A1>ʾ
public class TipLit : MonoBehaviour
{
PoolObj pool = null;
public void Init()
{
GameObject loText = transform.FindFirst("ModelBase");
loText.GetOrAddComponent<TipTime>().Init();
loText.SetActive(false);
pool = new PoolObj(loText);
}
public void ShowTip(TipData data)
{
TipTime loTipTime = pool.GetObj().GetOrAddComponent<TipTime>();
loTipTime.Init();
loTipTime.ShowTip(data, null); ;
}
}
}