48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace ZXKFramework
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{
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public class PoolObj
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{
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List<GameObject> pooledObjects = null;
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private GameObject gameObj = null;
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public PoolObj(GameObject obj)
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{
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pooledObjects = new List<GameObject>();
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gameObj = obj;
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}
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public GameObject GetObj()
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{
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for (int i = 0; i < pooledObjects.Count; i++)
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{
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GameObject tempObj = pooledObjects[i];
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if (!tempObj.activeInHierarchy)
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{
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tempObj.SetActive(true);
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return tempObj.gameObject;
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}
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}
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if (gameObj != null)
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{
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GameObject newObj = GameObject.Instantiate(gameObj, gameObj.transform.parent);
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newObj.SetActive(false);
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pooledObjects.Add(newObj);//添加
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return GetObj();
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}
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WDebug.LogError("PoolObj Resources path == null ");
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return null;
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}
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public void CloseAll()
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{
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for (int i = 0; i < pooledObjects.Count; i++)
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{
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pooledObjects[i].SetActive(false);
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}
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}
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}
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}
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