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2025-03-11 15:43:09 +08:00
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
public class PortKeyAttribute : Attribute
{
public PortKeyAttribute(string key)
{
Ensure.That(nameof(key)).IsNotNull(key);
this.key = key;
}
public string key { get; }
}
}